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INTRODUCTION
A sound wakes you up, muffled yet somehow near - the sound of a trumpet being played, from somewhere outside the building you're in. There's no fog, no headache as you greet a new day - only the confusion of being in an unfamiliar cabin, lying on top of an unfamiliar bunk bed in somewhere that is certainly not where you last closed your eyes. You're also pretty sure you weren't wearing this outfit before you somehow arrived here - so that's an uncomfortable thought. Yet, the cabin you're in is comfortable, but looking in the steamer trunks near the bunks will only result in finding normal toiletry items and sets of underwear and more of the same strange uniform. Your personal items have been stripped away - well, in the cases they're not absolutely essential for you to live.
Stepping outside, you find yourself in a very forested (and ungodly humid) area, outlooking a wide lake - there's cabins and other buildings next to yours, but the main thing that'll most likely attract attention are the three adults standing out in front of the largest building, bearing the name 'LODGE' on it in large letters. A woman, an older man, and a man in full priest garb, tooting away on a trumpet - your wakeup call, apparently. Just in front of them is a picnic table littered with markers and 'MY NAME IS' nametags.
Maybe you should go and demand some answers? Or will you just decide to explore...and try to find a way out of this weird camp?
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A brief tilt of the head -- it's a quick check, because both of them already have shit going on in the health department. Has anything else changed?]
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No more tired than usual.
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... Okay. Let me know if anything changes.
[That one's an order.]
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[ The only thing that changes is what he's going to do. These people need help. These kids need help. He realizes that they aren't built as monsters, as weapons. His mother gave him hope to save others. So he has to save them. ]
It could be a lie or it could be true... either way, medics are needed, huh.