![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Week 6
Last week had been pretty brutal, leaving scars on everyone in camp. A murder driven by paranoia-induced visions, committed by and against two of the youngest members of camp, has left everyone reeling. If this is the way murders will go, what's to happen next?
The humidity is dropping off some, but the heat is staying strong. The campers will need to find new ways to beat the heat. A delivery is due this week though, so maybe the camp's deliveryman will have some ice cream?
The WiiU and current games are all here, but there are no new games. Sorry everyone, you're stuck with what you have. Usagi and Boa are now gone from the Mii menu, but that strange faceless Mii is still there, staring as always. His grin seems to have grown though, and the Mii menu music has changed as well. The other Miis seem scared of the grinny Mii, and they are staying far away from him. Now the only selectable Mii is grin-face. How weird.
The counselors have said they need 'more time' to end this, but just how much time do they need? Can the campers really stall long enough for the counselors to finish their plan? And how does that knowledge sit with them, knowing that each delayed week means less campers will make it in the end?
Main Navigation
Trust Sheets | Locations | Camp Store
no subject
I didn't know that. It ... makes sense, though.
[he thinks of the house on Neiboldt Street, of the hole in the hallway floor, all those cobwebs on the staircase that barely held under their weight. Betty Ripsom's voice, forlorn yet mocking: "Where's my shoe?"]
So the door to this Vision place showed up at the end of the unfinished stairs?
no subject
Right. I found it when I was checking the building out.
After that... I managed to slip by the guardians and prove myself worthy of becoming a Traveler. That meant I was granted the chance to complete a Journey to meet with the goddess of fate to ask for any one wish.
no subject
no subject
They weren't really ghosts. They were just the locals of the world, who knew that people from the real world who wandered in must be thrown out again unless they were Travelers. I had to slip past them and past a test with its own guardians - four statues, one for each of the directions, who each offered one boon to have on your Journey. But... only if you could solve their riddle and get past them before they killed you.
no subject
[
new thought: Atreyu for R2his eyes get wide with wonder]What was your riddle? I love riddles but I kinda suck at them. They would've kicked my ass out so fast.
no subject
If a trial you would take, guard your life.
For every question, an answer.
For every answer, a question.
The Wayfinder's yawning.
Hop on home.
Never will you solve it-not in a thousand years.
[It's followed by a small laugh.]
The birds talked big, but the riddle's easy. In the room of the guardians, there were smaller rooms with statues - a fawn, an elephant, a tiger, a fish, a bird, an ox, a snake, and a frog.
Which do you think was the exit?
no subject
The frog!
no subject
The real test is whether or not you can keep your cool under pressure. Dodge the guardians' attacks, and then make your way to the exit - do that, and you prove yourself worthy.
no subject
[because if he did it without, that's like a billion times more impressive]
no subject
The better you do on the test, the better they equip you for your Journey at the start. Apparently my performance was high enough to get the best of the best.
no subject
no subject
Still, that was only the first test. The rest of my Journey has been far tougher.